This is something I did a while ago - not a great render I'm afraid. A
higher resolution jpg and an animation are available at.
http://www.chris-j.co.uk/arm/arm.jpg
and
http://www.chris-j.co.uk/arm/arm.mpg
The animation is done with inverse kinematics. Perhaps the most interesing
part is my flexible pipes macro (soon to be posted in the advanced-users
group) which creates a curved pipe of a specified length between two end
points. This is especially useful in animation, where I've found pipes can
seem to stretch and move in unconvincing ways.
The rust texture isn't very good - does anyone know of a better one?
-Chris Johnson
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